Naomi Assaraf is the CMO of cloudHQ, a cloud computing and Gmail tool company. Not only this, she is a world-class speaker on marketing, artificial intelligence, and virtual reality. She has had a continued presence on social media as an influencer in most of these areas, pairing with groups like WCF and speaking in Seoul on these technologies. Virtual reality is a large passion, as she actually is partnering to make a VR app that assists individuals learn how to play instruments.
Oculus Connect, the company’s annual developer conference, has arrived once more. Now in its fifth year, Oculus is expected to update the world on what’s next from in VR content and hardware. Here’s a peek at what we expect to see this season.
Occurring in the week on the 26th & 27th, Oculus Connect 5 is going to be hosted in San Jose, CA. The opening keynote on the 26th is where most of the major announcements can happen, while smaller developer-focused sessions across both days will probably give deeper glimpses into what Oculus and partners have already been up to. You can find the entire OC5 schedule here, and when you aren’t attending yourself you’ll have the capacity to watch the keynotes and some of the VR esports action via livestream (details here).
Santa Cruz will be the code name of Oculus’ high-end standalone headset. Whilst the nate mitchell launched Oculus Go just earlier this year, at $200 Go is constructed being an entry-level VR device for casual users. Go lacks positional tracking on the head and hands, limiting its capabilities to the point of being in a different class of VR device compared to high-end VR headsets like the Rift.
While Go targets the casual user, Santa Cruz is being built with similar positional tracking features as high-end headsets, meaning it’s expected in order to take part in the same class of high-end games. As being a ‘standalone’ headset however, each of the compute hardware is constructed in, without reliance on a high priced gaming PC to power Santa Cruz. While that brings ‘take-it-anywhere’ accessibility, in addition, it means users should expect mobile-class graphics.
Basically we don’t expect Oculus to outright launch Santa Cruz at Oculus Connect 5, we all do expect those to formally announce the consumer version, which means branding the headset with a proper name and detailing some features which will be included at launch. The particular launch of Santa Cruz is presently rumored for Q1 2019.
It appears Oculus could take a comparable method of Santa Cruz’ announcement and launch as they did with all the Go headset. Go was announced at Oculus Connect 4 (right around now a year ago), and then launched in the vjwnnl one half of 2018. At Oculus Connect 5 this week, we might see the company formerly announce the customer version of Santa Cruz having a launch date set for early 2019, which aligns with all the headset’s current release date rumors.
While an expanded field of view and eye-tracking would be big improvements alone, the varifocal display could turn out to be Half Dome’s most unique feature. A varifocal display is one that will focus at multiple focal lengths, when compared with today’s VR headsets which can be locked in a single focal length. In Half Dome, the headset identifies what area of the scene the consumer is looking at (because of eye-tracking), and then physically moves the display in the headset to achieve the correct focal length. Doing this might be a solution for what’s known as the vergence-accommodation conflict in today’s VR headsets.
Nevertheless, we don’t believe that Oculus will announce a Half Dome-based ‘Rift 2’ at Connect this season. Instead, the business may do what they’ve completed in years past with Santa Cruz: show Half Dome to some select selection of press and developers in a ‘behind-closed-doors’ setting so it doesn’t steal the spotlight from products which are nearer to launch. Beyond that, it feels a little early for the company to give any indication of any release date for the eventual Rift 2, which we could not see until late 2019 as well as into 2020.